Dilon Williams Capstone

What i did for my capstone was build an “cartoonish adaptation of our school, I did this on units game building engine and I learned a lot of an entire coding language (c#) in order to complete this project i also learned about architecture and how building video game worlds is hard just like building real world buildings especially when you’re doing it alone (i gained a lot of respect for dev teams of 20-30 people) and I realized that building worlds is time consuming and not for everyone to do. What i started off with was the spawn room for the school I thought making a spawn room similar to a video game would be a cool way to start of the school i then followed it up by building the 2nd floor with walls and floors, did a bit of polishing in c# and thought it looked ok I then continued that process until I was done and I decided not to make a first floor because it was a bit much and I felt as though my computer couldn’t handle that but I had tried to do the best i can without crashing or killing my computer. Lastly, I put a giant cube around all the architecture to resemble the school walls and how when you’re in school it’s a bit harder to see what’s going on outside of the school.

https://drive.google.com/file/d/1_sWmIrm36bd6VwsHPkwmCzXYAgocPy-w/view?usp=sharing

https://www.gamedesigning.org/learn/make-a-vr-game/

Article title How to Make A VR Game (The Last Guide You’ll Ever Need)

Website title Video Game Design and Development

Date accessed March 16, 2022

Date published March 15, 2022

This source is 100% reliable as it goes over the does and doesn’t of making a VR game as well as the basics of making a game so you don’t have to be left in the dark if you are just starting and this explains the different types of VR apps and games there are for different things. This source also explains exactly what coding languages VR games are written in and the most efficient for the type of game you are trying to make it also pinpoints the ups and downs of coding a VR game and it talks about how to improve your game making ability/skills

https://www.gamesindustry.biz/articles/2020-04-01-the-best-practices-and-design-principles-of-vr-development

Article title The best practices and design principles of VR development

Website title GamesIndustry.biz

Date accessed March 16, 2022

Date published April 02, 2020

This source is a bit older but it is definitely reliable as it pinpoints “The best practices and design principles of VR development” and it also includes quotes from different game developers about what/what shouldn’t be put into VR this source also goes over the limitations of VR and where to put what you need in the game to make it more efficient overall and make it work better for you it talk about not letting you overwhelm yourself with the coding process and to take a break whenever you need because if you can’t think you can’t build and that is one of the biggest things when it comes to initiating the building blocks to any game

https://circuitstream.com/blog/unity-vs-unreal/

Article title Unity vs Unreal Engine - Which is Better for Virtual and Augmented Development?

URL https://circuitstream.com/blog/unity-vs-unreal/

Website title 3D Development Bootcamp & XR Courses | Circuit Stream

Date accessed March 16, 2022

Date published February 14, 2022

This source pretty much handles the difference between the 2 coding engines and which one is better for coding an ar/XR game and it also goes over the basics of what a VR game is and different impacts on the world it also goes over what ar/xXRis and it gives you a step by step guide starting on how to start brainstorming an idea for a game to getting your scans in the game to revamping the game and working out bug glitches this a guide and they give you everything you need to build whatever VR game you VRnt

https://youtu.be/1VC3ZOxn2Lo n/a citations?

This source is a relatively short YouTube video for a larger topic of study but it is an important video as it goes over the basics and for some people me included would benefit better from someone teaching them hands-on through a video rather than a guide although guides are very helpful in the video he goes over setting up your unity for you to start building a VR game and how to make grabbable objects also to make your person Movable he helps with all plugins addons and such things that are needed to make your game legit

https://virtualrealitypop.com/the-costs-of-making-a-vr-game-6814a012303e

Article title The Costs of Making a VR Game

Website title Medium

Date accessed March 16, 2022

Date published May 23, 2017

This source talks about bigger budget tech companies making VR games but it’s always good to model your platform off of bigger companies although you may not necessarily have the funds they have you can be as innovative as them with what you have and so this source goes through the beginning of a guy building a game through the beginning of college and how much he had to pay freelance coders and everyone else and he goes over the cost of workstations and VR kits for the devs to use as well as computer price in this it goes over a bit more corporate issues than personal issues but it’s always good to see what companies pay and how they work behind the scenes

https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/ oculus devs (citation)

This source is from the VR headset devs and it’s about how to start coding on the unreal engine and how to transfer your game to oculus or whatever VR headset you would need to it also provides instruction on how to set up your project settings in the unreal engine app to be allowed to take it onto oculus and configure it for oculus plugins something bad about this source work probably be that it doesn’t give you info to start the project and get it going it just informs you on how to optimize the game for oculus

https://gemisis.medium.com/developing-for-vr-in-2020-a-beginners-guide-bde4bc2611fc

Article title Developing for VR in 2020 - A Beginner’s Guide

Website title Medium

Date accessed March 17, 2022

Date published July 17, 2020

This article says it’s a beginner guide but if you go through the article it talks about everything from buying a headset to coding the game and this article talks about the best coding software you should use to create a game the author of the article even chimes in and says what he thinks is the best starting coding software throughout this article he also talks about how easy it is to go right into VR development and that as we go on it takes less and less time to build a cool working VR compatible app it even seems like it’s easier to make a VR game then it is a regular PlayStation Xbox or pc compatible game

https://www.unrealengine.com/en-US/onlinelearning-courses/getting-started-in-vr-with-unreal-engine

Article title Unreal Online Learning

Website title Unreal Engine

Date accessed March 17, 2022

This is from the game coding engine themselves and it gives you a basic rundown of how everything works it even gives you a little course that gives you the basics of their platforms it teaches you how to implement a template prepare oculus and steam VR games to go into the store and how to implement motion controllers into your VR character to make them move around a lot better and control different things within your virtual environment one downside is that you have to have a compatible computer you can’t just use it on a bare minimum computer.

https://www.instructables.com/How-to-Make-a-Virtual-Reality-Game-for-Beginners/?amp_page=true

Article title How to Make Your First Virtual Reality Game for Beginners

Website title Instructables

Date accessed March 17, 2022

Date published September 21, 2017

This source is a bit more focused on building a battle royale game but it’s a good source because you get a feel for the building of any game. After all, every game has to have the same base for people to build off of it and in this source, you can learn about setting up scenes and how your character can navigate through the game or hallways and corridors of your game it also teaches how to add NPCs in your game to give it some feel and where to place your NPC files at.

Article title Scanning Reality into Virtual Reality

URL https://archvirtual.com/2015/06/15/scanning-reality-into-virtual-reality/

Website title Arch Virtual VR Training and Simulation for Education and Enterprise

Date accessed March 17, 2022

This source talks about scanning items into the game which is great because I have to scan different items from the school into the game to create a replica of the school in VR it talks about how easy it is to scan things into the game and why 3d scanning is important and it talks about 3d scanning architecture into the game the downfall to this source is it doesn’t tell you exactly how to scan the items into an unreal engine or even any good applications for scanning. Things into your unreal engine

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