Macbeth board game

IMG_6892
IMG_6892

For our creative project, we chose to do a board game. By we, I mean David Forgrave, Hayden Myers, and myself. We started out with a simple design with the concept of the players starting at Birnam Wood and racing against friends to get to dunsinane and take over Macbeth. This connects with act 5 scene 4 when the English army  starts in birnam wood to hide themselves from macbeth as they make their way up to his castle. Up to four friends, playing either Macduff, Malcolm, Siward, or Young Siward would roll dice to see how far they go in the conquest against Macbeth. However, after planning this out, we realized that this board game was way too simple for our liking so we decided to add another interesting and creative component into our game.


We decided to add power cards into our game. What we wanted these cards do have is power up that you can use on yourself at any time to give yourself an advantage, but we also wanted to add power down cards that that could be used on any opponent that is in the lead, or just a friendly rivalry. These cards can be used at any time to give an opponent some sort of disadvantage.  We connected the cards to Macbeth by taking certain situations that happen in the book, and turning them into cards. For example, We took the scene when Lady Macbeth jumped out of the window, and turned it into a power down card that you can use on friends. There is a prince of cumberland card that will give a very good power to whoever owns it, but is able to be cursed by the dreaded “Macbeth” card. These cards are retrievable all over the map, on any yellow space.


For the board we didn’t want to have just one straight path going to dunsinane. Therefore, we added multiple paths that intertwine with each other so the players are able to land on opponents, while choosing their own route, and collecting cards independently. We decided to do this because we felt that one road was going to be mundane or boring. However, with multiple paths, there are some strategy aspects, and the game would become a little bit more interesting. When we designed our game we  wanted to have a party aspect to add to our game so it would look like a silly, cartoony kind of game, mixed in with things that happened all throughout Macbeth We decided to do this because we felt that one road was going to be mundane or boring. However, with multiple paths, there is some strategy implemented in the game.


In conclusion, we think that we designed the game that we wanted, and we have come out with a strong game that displays the ideas of Macbeth, while being able to give whoever is playing it excitement and a fun time with friends. We all worked very hard to design this game, and that hard work shows through in our final product. My entire group is very proud of our game, and we can’t wait to see what people think about it.


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